Archmage Rises

Archmage Rises


Archmage Rises is an open-world mage simulator where player choices truly matter.

You play as a young apprentice with untapped magical powers suddenly let loose in a dangerous, unforgiving world. What would you do to survive? Who would you partner with, who would you kill? It’s all up to you!

Fantasy fans will find much to love in Archmage Rises with stunning hand-drawn 2D art by Rogier van de Beek, music by James Maranetette, and procedurally-generated storylines and quests that ensure that every playthrough remains 100 percent unique.


Release date: TBD

Archmage Rises is a trademark of Thomas Henshell. All rights reserved. 2014

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Update 65#: Making Games is Hard

This week I continue to struggle with the economy of the simulator. But I also share a recent personal struggle.

Update #64: Inside Build 11: It's the Economy, Stupid!

This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work.  Nothing to show yet.  Nic shares an update, and we ask you what you think of having a world editor.

Update #63: Inside Build 11: Equipment

I finally finished that torturous menu rewrite mid Wed.  I then returned to knocking off tasks and improving the gameplay of Build 11, starting with Equipment.

Update #62: Where's the Magical Beef?

With nothing really to show, we address a key fan question, the elephant in the room so to speak, of where is the magic in Archmage Rises?!  

Update #61: Inside Build 11: NPC Brains and Relationships

In this update we show how a variety of interactions can grow a relationship.  And new ones become available as you increase or decrease the stages of the relationship.  Repetition doesn't work in relationships, so I had to retool the NPC brain to be able to efficiently store and quickly retrieve everything that happens to them (with timestamps) so they can react correctly to someone spamming the same choices.

Update #60: Inside Build 11: Jokes & Performances

In this update I show another way this game allows realistic interactions with NPCs: Jokes and Insults.  And then how you can take those jokes and use your performance skill to put on a comedy routine at the local inn.  

Update #59: Inside Build 11 Part 3

This week I rewrote and funified a core system that has been broken for a long time: NPC conversation.  In this video I show the new version of the system.  It's not perfect yet, but I now think I'm on the right track with the accumulation, leveling, and discovery of Interests.

Update #58: Inside Build 11 Part 2

We continue to the hard work of making the game release ready.  Archmage is ambitious and our goal is to make something as deep and interesting as Dwarf Fortress or Crusader Kings II, yet accessible to everyone.  In this update we show the beginnings of character creation and customization, life aspirations, and the detailed NPC relationships view, and announce something weird that is happening with Nic.

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