An example of moral choice in the action Vampire

  • 570

The developers of the studio Dontnod presented on E3 2017 the gameplay of their action game Vampyr. Polygon journalists noted that the game has a similar Dishonored combat system and a really interesting moral choice. At some point the player faces the question: to help the society or help themselves.

As an example, lead one of the episodes of the game, when Reed, the protagonist of the game, have to choose who to profit for the restoration of forces. On one more often weights are a middle-aged woman, on the second is the homeless guy adopted by her, on the other - her son-bandit and serial killer. The adopted child very fond of adoptive mother, her own son is jealous, and the mother covers the crimes of her son. Some of them need to "eat" to restore strength.

If you "drink" a son, then in London the crime rate will drop, but Reed will not get much benefit from this. The mother's blood is much more useful, more saturated and will allow you to pump the level. The foster child is also delicious, but this is the most uninteresting option. After choosing the hero a little sleep, and the alignment of forces in the world will change: the hero will react to the fact that someone else was a victim of a vampire. What is more important: equilibrium in the world or own pumping? In each case, the reaction will be unique.

The demo shown behind closed doors in the near future can be published online.

Vampyr comes out in November on PC, PS4 and Xbox One.

Replies • 172



FPS COOP
guizaum2010 said:

After Life is Strange, Dontnod has my attention.

Exactly. Great piece!



Sounds like the reverse of traditional RPG moral dilemma: Do good and get rewarded VS Do bad and get punished.. which is not much of a moral dilemma (unless you specifically set out to be an asshole). That said I wish they used more shades of grey in their morals.


Planetary

Seems complex enough, but remains to be seen how deep will choices impact the game world...


Interstellar

Hopefully these moral choices aren't the completely over-the-top evil versus the perfectly obvious good choices that video games generally offer.



Describes the selection doesn't look like a dilemma.Do bad and you will be rewarded!

True vampire game.